Regular Davis Anime Club meetings are held every Wednesday and Thursday from 8:00 – 10:00pm. The meetings will be in Wellman 106 every Wednesday and Wellman 126 every Thursday this quarter.
Our Wednesday night meetings feature three continuing anime, with an extended break in between where we hold DACtivities, which are small activities we’ve organized to help you interact with and hopefully get to know other DAC members. DACtivities are entirely optional, so if you would rather just come for the anime, you’re more than welcome to sit them out!
Our Thursday night meetings feature four continuing anime, with a shorter break in between for everyone to socialize! Thursday meetings are also followed by AfterDAC, an optional after-meeting activity, where you can join DAC as we head over to a nearby restaurant or food establishment, providing you with an excellent opportunity to get to know the rest of DAC a little better, or just to grab something to eat with a group of people! AfterDAC doesn’t have a set time it ends at, though people usually head home around midnight.
13 / 13 episodes seen
The Abyss—a gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past. Countless brave individuals, known as Divers, have sought to solve the mysteries of the Abyss, fearlessly descending into its darkest realms.
Riko aspires to explore the furthest reaches of the Abyss. However, she is only permitted to roam its most upper layer. Even so, Riko encounters a mysterious robot, Reg. Certain that the technology to create Reg must come from deep within the Abyss, the two decide to venture forth into the chasm to recover his memories and see the bottom of the great pit with their own eyes.
10 / 13 episodes seen
During the early 1930s in Chicago, the transcontinental train, Flying Pussyfoot, is starting its legendary journey that will leave a trail of blood all over the country. At the same time in New York, the ambitious scientist Szilard and his unwilling aide Ennis are looking for missing bottles of the immortality elixir. In addition, a war between the mafia groups is getting worse. On board the Advena Avis, in 1711, alchemists are about to learn the price of immortality. Baccano! follows several events that initially seem unrelated, both in time and place, but are part of a much bigger story—one of alchemy, survival and immortality.
5 / 25 episodes seen (dropped for rest of quarter to marathon Made in Abyss and Baccano)
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata’s passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta.
10 / ? episodes seen
The Matsuno household is comprised of six identical siblings: self-centered leader Osomatsu, manly Karamatsu, voice of reason Choromatsu, cynical Ichimatsu, hyperactive Juushimatsu, and lovable Todomatsu. They are incredibly lazy and have absolutely no motivation to get a job, choosing to live as NEETs instead. From trying to pick up girlfriends to finding the perfect job, the daily activities of the Matsuno brothers are never dull as they go on all sorts of crazy adventures. Though they desperately search for a way to improve their social standing, it won’t be possible if they can’t survive the various challenges that come with being sextuplets.
9 / 24 episodes seen
Hatori Chise is only 16, but she has lost far more than most. With neither family nor hope, it seems all doors are closed to her. But, a chance encounter began to turn the rusted wheels of fate. In her darkest hour, a mysterious magus appears before Chise, offering a chance she couldn’t turn down. This magus who seems closer to demon than human, will he bring her the light she desperately seeks, or drown her in ever deeper shadows?
7 / 12 episodes seen
Atsushi Nakajima’s orphanage has been plagued by a mystical tiger that only he seems to be aware of. Suspected to be behind the strange incidents, the 18-year-old is abruptly kicked out of the orphanage and left hungry, homeless, and wandering through the city.
While starving on a riverbank, Atsushi saves a rather eccentric man named Osamu Dazai from drowning. Whimsical suicide enthusiast and supernatural detective, Dazai has been investigating the same tiger that has been terrorizing the boy. Together with Dazai’s partner Doppo Kunikida, they solve the mystery, but its resolution leaves Atsushi in a tight spot. As various odd events take place, Atsushi is coerced into joining their firm of supernatural investigators, taking on unusual cases the police cannot handle, alongside his numerous enigmatic co-workers.
10 / 26 episodes seen
Takumi Fujiwara is an aloof, spacey high-schooler who does delivery runs in his dad’s Toyota AE86 in the dead of night. Despite working at a gas station and having friends who are car nuts, he doesn’t know a single thing about cars. Takumi is introduced into the world of street racing and his natural talent draws attention from all across Gunma. Will Takumi face the challenges or back out from the call of the mountain passes?